07 December 2011

The Search for Lightning-Split Soarwood

Team Spode does a lot of e-mailing back and forth in the week between our regular Sunday night adventures. (Lately, Spode and I are logging on daily to grab our Cannith Tokens and maybe even hitting an instance.) The chat around the e-mail campfire has been all about the hunt for Lightning-Split Soarwood. Spode has been busy upgrading some of his gear with Eldritch Rituals and the +1 to saves ritual has been making both of us drool a bit. When we checked the recipe out, we saw that you needed four Lightning-Split Soarwoods. A quick check at the auction house showed that they were going for about 100,000 plat each.

Our reaction was kind of like Finn and Jake's reaction when Tree Trunks takes a bite of the ultimate apple:



WHAT THE HECK!

All of my emoticons from that point forward for the rest of the day were like.

$.$

or

.^^^.
<$.$>
.\_/.

Looking up the DDO Wiki on where to find that Lightning-Split Soarwood made me :( though because it's apparently uber rare, which is why it's so much money . . . makes sense I suppose. I'm lucky enough to have two hiding in my bags at the moment . . . now what to do with those. Hmmmm. +1 to all saves or sell on auction house? *taps chin*

SO, the past couple of nights have been spent in The Tide Turns, going for that rubble pile down with the rats. In fact, we decided to run the entire instance on elite just to finish up the factioning there that we hadn't done. It's amazing how a few levels makes things cake . . . a far cry since we did that instance as a group, yo.

My big discovery was the new Artificer end reward for completing the Tide Turns. Look at this thing!


CHIMERA'S BREATH! Oh man, seeing loot like this really makes me want to roll an artificer. LOL

Anyway, any suggestions for hunting for Lightning-split Soarwood would be appreciated. As far as I can tell, it's all about making sure you hit those rubble piles everywhere you go.

Happy Dueling!

05 December 2011

It's All About The Challenges!

First, we begin with the theme song for the Cannith Challenges:



Ahhh, Cannith Challenges . . . ne'er before have words sung more true:

It's all about the challenges.
It's a brand new game
and a brand new world.
New rivals,
as you fight for survival.


Who knew the ultimate strats of these Cannith Challenges would be unveiled with such eloquence:

It's all about the battle.
You gotta play smart.
You gotta move faster behind
every win there's a chance to begin, again!
You gotta take it all if you wanna be a master...


I'd love to hear good old Clankenbeard sing that tune. It was definitely the tune I was singing to Glaive the Warforged bartender all night as I visited him time and again for a mana refill:


Glaive took my money and I tipped him with my pokemon knowledge.

So Team Spode was down a member. As you might recall, Ulan is off gallivanting among the drug lords in Mexico, enjoying the heck out of the resorts and beaches down there. Crazy Canadian needs his sun to handle the upcoming months of cold. Don't blame him.

That left Ophiga, Spode, and I to fend for ourselves for the night. We had never tried the Cannith Challenges, so we decided to give a couple of them a go. The first one we tried was Lava Caves: Colossal Crystals.


Since we had never been in here before, we formulated a plan to kind of run things like a pirate cove adventure . . . Keep one person near the foreman and the main camp to kill the incoming baddies and Spode protects me and the kobolds as we built a path of torches trying to collect as many crystals as we can. This seemed to be going ok at first until we realized that, well, 200 some odd crystals out of 10,000 wasn't so hot and we hadn't really found any progenitor crystals to speak of.

no no no. We're missing something. hmmmm. (strike)

Our second time through we opened up the DDO wiki page and that didn't tell us a lot, but at least we had a map with some white arrows that seemed to indicate the position of a progenitor crystal.

Again we formulated a plan and started out building a torch path to the left. The only problem there was that there was no way in the world we were going to gather enough torches to stretch to the big square room we were shooting for. It was just far too long of a run.

Spode decided to just keep following the path and see if he could encounter these "gates" that we had read about and that we were collecting crests to unlock. Spode finally found the gate +1 GIANT blue crystal (yay!) . . . and we ran out of time. (scratch)

The third time through we decided to try and walk the kobolds along in a path by removing a back torch and planting a front torch, removing a back torch, and planting a front torch, so as to "capture" the kobolds, and force them to walk along with us. That proved to be impossible since as soon as a kobold grabbed some ore, they made off to the exit like they knew where they were going. (scratch)

Unfortunately we only got three tries at this since Spode was out of tokens for this particular adventure, and we had to quit and move to something else.

What we realized at the end was this adventure was probably all about using the teleporters to get the kobolds to the progenitor crystals. There were some "hot spots" that glowed on the ground where (unbeknownst to us) you can plant a teleporter to create a two-way door for the kobolds to run through instead of it being a one-way trip. At least that's the theory. We'll have to try it out when we get some more tokens for that one for sure!

If I took a moment during writing this blog post to search "Lava Caves: Colossal Crystals" . . . Ah crap, found a walk through . . . and a really good one at that, thanks DDM's Realm!

~~~~~~

The next challenge we had tokens for was Kobold Island: Short Cuts.

As was to be expected, our first time inside this challenge area was a blood bath. Here's me standing next to my soul stone and a couple of evil succubi. Great. Thanks Succubi.


Again, we were simply learning the ropes here at the beginning. The portals we clicked on weren't tied to the same location and the group quickly became separated and confused. We ran out of time, but managed to collect a few dragonshards and get the basics of the instance down. You need to get mechanical parts from Kobolds so that you can start running the dragonshard extractors. Once the dragonshard extractors start running, then they get attacked. Got it. Got my rez from Spode. Time runs out. (scratch)


On the second run through Kobold Island, we actually got a small extractor running and realized that there would be no way we could reach that objective with this thing running this slowly, and we decided to go find a large extractor we could start up. Wow! I've never fought one of these crazy teleporting demons before.


At least that was kind of fun!

What we then discovered was that those large extractors take dragonshards AND kobold parts to get running. DANGIT! Time runs out (scratch)

Glaive told me on my rest between attempt 2 and 3 that I should probably check my bags. He was totally right on there. I told the group they should check their bags and click on these supply crates in their inventories. LOOTS! (I think he was just trying to get me to stop talking about Charizard.)


Apparently any time you kill a red named, they give you these. Daddy likes!

On attempt 3 at the Short Cuts instance we finally understood that this was really like a tower defense game since you can purchase a turret to guard your crystal extractors. Ohhhhhhh! We even managed to upgrade a small extractor to Tier 2 and somehow make it so it wasn't working anymore. LOL.


Once again, we ran out of time . . . only this time we were out of time for the evening. (scratch)

Again, probably a simple search and reading DDM's write up on the Kobold Island Quest would have helped us quite a bit. No biggie. Team Spode runs things blind a few times . . . we like it that way.

So we learned a lot and had some fun for the evening. Got our noggins thinking, and I got to trade fire-type pokemon strats with the warforged behind the bar.

life is awesome

Happy Dueling!

02 December 2011

Awesome! Made it to the B list!

:)

You know, I really would like to make this place somewhere where people who enjoy DDO like to come visit every once in a while. I feel like I'm one step closer by making it to the official fan site list for Dungeons and Dragons Online. (WOOT!)

Check it out: if you go to the fansite listing on the Compendium here and scroll alllllll the way down, TADA! There I am, Stormreach Sentinel . . . the slow one of the slow bunch. ;)

Can't thank Turbine enough for putting me on the map there. It's probably undeserved. If you have a DDO fansite or blog and you'd like to link share, just leave me a note.

Thanks for your time and thanks for visiting. Feel free to leave me a message, and I hope you make this blog a part of your RSS feed reader. I try to keep it entertaining around here. on that note . . . here's a great parody video from the WanderingMonster. :)



Happy Dueling

28 November 2011

Blue Dragon Practice Night

Team Spode breezed through Giantold Tor last night until we got to the dragons.

There was a point during the night where I said, "It's like we know what we're doing." And we did. This was a far cry from when we were dying at the Gatekeeper. We've done this enough now to have "our" strat for Gianthold and now we're stuck on the dragons.


During the week I actually soloed the Blue Dragon on casual, and with the help of Ophiga, we downed the other two dragons as well . . . on casual. Cake! Of course, the problem with casual mode is that the chance for dragon scales seems to be infinitesimal, and it's the scales we are really after. (Unfortunately, I'm reading that the scales are rare on normal mode as well.)
- We began the night having Spode tank the giant instead of the dragon. People started dying quickly when standing near the center of the room. (scratch)

- Next we had Spode tank the dragon and we all rushed to the outside walls where it was safer. We went full power on the dragon, which brought it "low to its belly," but the giant didn't go down fast enough . . . and because he didn't die within two seconds of the dragon, the dragon was resurrected and this did not bode well for Team Spode. (scratch)

- Next we decided to tank the dragon with the same positioning and switch to killing the giant when the dragon was down low, but after Ophiga died, people started crumbling domino style. (scratch)

- Repeat strategy, but this time it was the NPC clerics who caused the domino effect. (scratch)

- repeat strategy, same results. (scratch)

At the end of the night, we learned a few things at a pretty high price . . . but that's ok. The lure of the scales and the lure of simply wanting to best this was high enough that the multiple defeats from the blue dragon (the easiest of the dragons) was ok.

After reading a few strats around the net, it's becoming clear that you really need to finish this fight in under two minutes. Once two minutes hits, the damage from the lightning spires starts to kick up and kick butt--spode butt.

A huge problem also is that the giant's agro is random. He plunks arrows the size of tree trunks into everyone and anyone randomly.

Spode was quite disappointed to see the health of the dragon and the giant return to full after the party had been defeated . . . if only they stayed at the health we had mashed them to, eh?

Towards the end of the night I was thinking that perhaps tanking the giant while I kited the dragon might do the trick . . . we'd just need a ton of blade barrier and firewall for me to run him through and for Waves of Exhaustion to slow the dragon down. Of course, kiting is usually a longer than two minutes endeavor.

I'm not sure . . .

Eventually Team Spode will have our method down for killing this thing, but for now . . . repair bills and the loot and exp getting to the dragon are our only rewards.

I'm starting to think that it might just be time for Team Spode to move on to fresher instances, shake our fist at the dragons, and come back when we're a couple levels higher (similar to how we downed the demon queen).

One thing is sure, real-life Ulan is headed to the realms of Mexico for vacation next week . . . might be time to poke our heads into whatever content comes next (or finish up some rep grinding).

Happy Dueling!

21 November 2011

Demon Queen Dies to Team Spode!

OH, this post comes to you with much higher spirits than last week, but don't take my word for it, here's what Ophiga had to say about our evening.

Last night's adventure for Team Spode was a vengeance mission "Against the Demon Queen" after our wipe last week and for that other time she kicked our butts.

Here's the important screenshot:


THAT'S RIGHT DEMON QUEEN! YOU AIN'T GOT NOTHIN' ON TEAM SPODE BOOM! Is it just me or would "Circle of Eternity" be an awesome wedding rock band name?



And the Djinni out in Zawabi's Refuge was all . . . me tired now!


And Team Spode was all . . . WE AIN'T NOT TIRED!


Yeah, we zoned into the raid for fun just to see what it was all about. We didn't even bother summoning clerics because we knew it would be a slaughter either way. Whew, looks like a tough event with those nasty lawn mower blades that cut you down while archers stick you with arrows from up above.

Anyway, yes, we had fun last night . . . as evidenced by Ulan's pumpkinhead courtesy of Gleek. A night just isn't a night anymore without me throwing one of my grenades at Ulan.


And yes, the best thing about this instance is still the crazy Rakshasas with their crazy poetry-spouting deaths.


Friggin' nuts those Rakshasas are.

The end report of the dungeon looked like this:


So, how did Team Spode beat the Demon Queen? The answer is really simple . . . kiting. Spode is no slouch in the hit point department and he's sporting a pretty respectable Armor Class for a level 16 paladin, and even with dedicated healers, stone skin and what not, that knockdown of hers combined with her nasty six-armed attack was just too devastating for Spode to tank through and the healers to heal through. She's just nasty.

You can tell too by the shape of her final room that you're just meant to kite her down. I mean, there's just barely enough room in a perfect circle to run her around. You just have to keep yourself hasted and go for it.

Team Spode did a great job of laying down firewalls and blade barriers, plunking her with arrows, Slicing her with swords from behind, and just generally keeping Ulan and I alive as we ran around trying to avoid those six arms of death.

Winning this one was awesome. Team Spode needed that win!

Next week? Next week we go back to face that dragon in Gianthold. More vengeance is needed.

Happy Dueling!

14 November 2011

It's Frustrating

We totally lost . . . twice in a row . . . and I totally didn't get any pictures and have nothing new to add to the discussion of Gianthold. BLAH!


Gianthold Tor and Against the Demon Queen totally puppet bumped the face of Team Spode lastnight.

BUT!

BUT!

For the three hours that we played together last night, we did better on both events than we had on our previous attempts, so that's something, right? I think so.

I think we were all a little moody last night after our Gianthold defeat (at least I was). We made a mistake and after all of us had been defeated at the hands of Rhindvutha the Black Dragon and Blaze Ar'Rhind (his giant friend), we all released, which basically put us back to square one, which was a little frustrating.


The major problem with all of us releasing at that point is that the dragons are considered optional objectives, and you have already won the instance after you defeat the gatekeeper. Live and learn.

After that we decided to try our hands at the Demon Queen again. Part of me was saying in the back of my mind, "guys, we don't have time to do this tonight," but I decided not to speak up and just press forward . . . In fact I started rushing and just blowing through traps. Whoops! Sorry Team Spode! We did in fact end up a good hour over our game time limit . . . again, with nothing much to show for it (a little loot, but not the win we all wanted).

EXCEPT!

EXCEPT!

We did get further as a group on the Demon Queen than we got before. We successfully kited her dead the first time where before we had died. . . it was just the second time vs. The demon queen in her fiery chamber of death where we didn't do so well.

In the end I think we learned a few valuable lessons that are like our "baby steps" to winning. No worries, we'll get this.

Happy Dueling!

07 November 2011

Rakshasa Claw, Rakshasa Claw

Way back when Lessah was in the group, she got super excited about a Rakshasa Claw during our adventures in Demon Sands. Over e-mail I composed a little re-write of "I feel for you" by Chaka Khan. Here's a link the song if you don't know it: click!

rakrakrakrakrakRakshaka Claw, Rakshasa Claw, Claw, Rakshasa Claw
Claw, 'Shasa Claw, let me Rakshasa Claw, 'Shasa claw it's all I wanna do
'Shasa Claw, 'Shasa Claw, Let me Rakshasa Claw,
Rakshasa Claw, Let me feel for you!

Lessah, Lessah, when I look at you
I get a warm feeling inside
That's a paladin with cure wounds too
And she keeps me satisfied

I wouldn't die on you, baby
Check my manly magical ring
Cure mummy rot for you, baby
Makes me wanna sing

CHORUS:
I heal for you
I think I cured you
I heal for you
DDO nerd too

~~~~~~~~~~~~~~~~~~~

Anyway, we fought Rakshasas in the epic quest A Cry for Help, and Spode kept singing the epic intro to Rakshasa Claw. Maybe someday I'll have to grab a microphone and Karoke that thing to see if DDOCast will play it. ;p


This little instance was one we actually had missed. I discovered it when I was out and about farming the other day and ran through it solo. Since Ulan was out of town to hunt Bambi, we decided this might be a good instance for the rest of us to run through together this week. Death to backward-handed-tiger-people! The coolest part of this instance has got to be the ending. You actually get to see Raksasha use their shapeshifting abilities!!! GASP! And I know that had to make Ophiga happy since she's had her panties in a bunch about that for a while (and I quote):
"*begin standard Rakshasha rant*
The first AD&D Monster Manual listed Rakshasha as shapeshifters. The illustration showed a tigerman dressed in a smoking jacket, but nothing was ever said that they would always appear as a tigerman (smoking jacket optional). And yet *every* *single* *time* they appear in DDO, it is as a tigerman.
*end standard Rakshasha rant*"

No longer a true statement! :)

Come to think about it, this whole instance had Ophiga written all over it. It was chock full of traps and had her mythical Rakshasas in it. What more could one drow want? (Hopefully the answer to that is not halfling burgers.)

She did her job splendidly too as in the end she disabled 5 traps and earned us an extra +15% experience. (I'd like to point out that's one more than listed on the DDOWiki entry for A Cry for Help . . . she's awesome)

Unless Spode is out charging through the traps pulling his I NO CARE attitude (SPODE, Y U NO CARE ABOUT TRAP?), Ophiga is leading the group looking for traps, and we're all hanging back waiting for her to yelp her familiar cry of "TRAP!" There's nothing more comedic than watching your rogue go smashing through the floor, narrowly avoiding some impaling spikes and then seconds later hear Ophiga give a deadpan delivery of the words, "um, trap."


~~~~~~~

So here's my favorite screenshot of the night:


Look at the eyes on that Jarilith!! EVIL DEMON LION!

And here's our experience report on that quest for the night.


Yes I took a death. There's this horrible spot in the instance where archers and casters will plunk away on you from above a couple suspended bridges. They got me. Grrrr. I'm just happy we won!

The second part of the night was seeing how far our Trio of Spode, Ophiga, and Gleek backed by three NPC healers could get in the Tor. We actually did a lot better since we knew what to expect and I wasn't afraid to gulp mana potions. Let's just say it was an expensive night in the mana potion department . . .

I am happy to say that we figured out how to spawn the Gatekeeper thanks to a little tip from this insane 20th level toon who solo'd Gianthold Tor and put it up on YouTube. The major tip there is that NPC clerics are very good at staying hidden. So I put my cleric invis'd against the very back wall on one of the spawning squares and Ophiga and her cleric stayed put invis'd against the wall on the other spawning squares while the rest of us waited outside the room for the gatekeeper to spawn.

Bada bing bada boom . . . gatekeeper!


Bada bing bada boom . . . dead at the first dragon!


Hopefully things will end better with Ulan by our side next week. :) It's a learning process . . . Hopefully what we learned here is that kiting might be our best option for Team Spode. If you're reading this Ulan, warm up that blade barrier!

Happy dueling!