03 May 2016

Devil's Gambit, Part 4 -- Of Magewrights and Carbon Copies

Friends! Adventurers! Rakasha lovers! Lend me your ears.

For it is review time . . . First we cleared out the druid hostel in the harbor, Next we cleared out the Portable Hole Wizzy Tavern, then we had some good laughs with the Slaad, and today the ever wonderful Surna Garnok is porting us off to the magical zone of Cannith, which seems to continue to be my favorite chill spot in DDO. TAKE ME TO THE CHILL SPOT, SURNA!

. . . and that she does after letting you know, things ain't so chill in Cannith . . . and particularly in a "smaller workshop" belonging to a "Magewright." What kind of Magewright are we talking here? I'm assuming a Cannith Tinker, but if I'm going in a Wordsmith's Hall, these eff'ers better get ready for a write off! *cough cough* yeah, never mind about that last sentence.

Once arriving in Cannith we're greeted by a sexy bearded man known as Belmont D'Cannith. He's in a huff because the local Magewright Hall just got raided by a bunch of demons, humans, and pride of Rakshasa. He figures they're not after the horde of Cannith Crystals in there, but instead something known as a Planar Containment Generator. Let's review the final list:

- Planer Awl, check
- Transfinite Compass, check
- Eldritch Attractor, check
- Planar Containment Generator, check

Wait a second . . . he's going to make some kind of epic shroud raid out of all this isn't he? All too predictable, Harry.

ANYWAY, I'm good with doing my part to stop the hubbub in Cannith and who knows, there might be something amazing in that there Magewright Hall for an adventurer. I'm an adventurer, so LESDOTHIS!

~~

Step 1: As per normal, Arraetrikos has already found what he was looking for and we're just here to listen to him bark commands to his buddy . . . this time it's new Tiefling buddy named Carver.


Step 2: Admire the sneaky Tiefling as he uses the Codex page to create copies of himself so he can multitask better. Nice one, Carver!

Step 3: Kill the copies and any extra demon'y things that come along. It's like you're working at Kinko's in the 90's next to a college campus. (little known fact, I used to work at a Kinko's next to a college campus . . . I'm prepared for this . . . IT'S RECYCLING TIME, TIEFLING!)

Step 4: Again, admire the sneaky Teifling as he holds a quick hallway meeting with a Rakshasa. Apparently Carver hasn't learned that quick hallway meetings always end in disaster. This is an unspoken office rule that shall never be undone.


Step 5: Kill the Rakshasa and a gaggle of demons, and recycle more copies of Carver.

Step 6: Head downstairs. There's a locked door to your left and one of those freaking puzzle maze rooms to the right. I think you know what comes next.

Step 7: Clear out some baddies in an office next to the puzzle room. HA! I bet you thought Step 7 would be to solve the puzzle room . . . you were wrong. SO WRONG! HAHAHHAHAHAHAHAHAHA! IT'S ACTUALLY STEP 8! HAHAHAHAHAHAHAHAHA!

Step 8: Solve the puzzle room.


. . . I'm not going to write a guide on actually solving this puzzle room . . . take a breath, you've got this . . . click the tiles . . . make the ends light up . . . there you go. See? It's super easy and doesn't need a guide anyway. But listen, make sure to kill any Golem Juggernaughts along the way if you want some bonus exp. I loves me some bonus exp!

Step 9: Open the door and listen as Carver does that "evil villain" thing and tells you exactly how he's going to destroy you . . . blah blah blah, I need Cannith Crystals to make copies of myself . . . blah blah blah . . . oh look, I'm in a warehouse full of Cannith Crystals *insert evil laugh*.

Step 10: Kill a bunch of Carver Copies. (You know, I think the name "Carbon" would have been a better name. I mean, Carver Copies is close but straight up Carbon Copies would be hilarious. Not that it always has to be about humor. Sheesh.)

Step 11: Kill a bunch of demons as you wander down the hallway and discover more locked doorways.

Step 12: Arrive in the weird acid jet trap room and admire its ridiculousness.


Ridiculous! Who would build this craziness except a Cannith Magewright trying to guard his precious lever? I mean, you'd think behind those big acid spraying pipes would be some kind of treasure chest (. . . hmmm, perhaps this is where the Planar Containment Generator was in the first place. That trap looks like nothing for Arraetrikos. I'll go with that theory.)

Step 13: Kill the mobs in the weird acid jet trap room.

Step 14: Walk along the pipes to hit a lever that stops the acid jets from spraying so you can once again hit a lever. Dude, it's lever after lever in this place.

Step 15: Go into the open air room and flip, you guessed it, another lever, which activates a floating platform that will glide you across to your next destination. Don't ask questions, this is Cannith architecture we're talking about here . . . .

Step 16: Kill more Carbon Copies and a few more demons and things.

Step 17: Search it! There's a secret door dead ahead with super secret-y loots!


Step 17a: There's a trap in here that you could probably disarm, but killing boxes is fun too.


Step 18: Solve another puzzle room and make sure to do the bonus credit puzzle moves so you can kill your last couple of Juggernauts for kicks, loot, and the XPs!


Step 19: Head back into the main hallway and pull that final lever to get into the last room. WHEW.

Step 20: Break all the boxes in the big room and just drag the agro if you want to get all your bonus xp.

Step 21: Kill both Carver and his Carver Copies.

Step 22: LOOT THAT FINAL CHEST AND DO THE KING OF THE WORLD THING ONTOP OF THE HOUSE!


. . . because it's pretty up there!

And there you go . . . well done adventurer.  You pretty much accomplished nothing but setting up the next story line. I know I know . . . that's not entirely true.  You stopped all the sub-plots and sub-villains.  You're amazing.

So how'd I like this quest?  I liked it, but then again I like everything.  It's in my nature.

All in all, I'm happy with my purchase of the Devil's Gambit. After running it a couple of times to make these guide posts, I leveled up and I'm ready for more fun.  I'll be back to do this again I'm sure.  This particular instance looks to have a fun pair of daggers, and if I was a rogue, I might be back a few times to get the Slice N' Dice set.  More info can be found from the wiki page.

Happy Dueling!

01 May 2016

Devil's Gambit, Part 3 -- Arraetrikos Laughing Alone with Slaad

How ya'll doin'? Let's catch up on our Adventurers shall we?

First we cleared out the druid hostel in the harbor, Next we cleared out the Portable Hole Wizzy Tavern.Now we take three steps to the left and talk to Surna Garnok.


I wonder if Mogar Drim and Surna Garnok have ever dated, and do Half-Orc women take the last name of the Half-Orc man, or vice versa? I think I like the sound of Mogar Garnok better than Surna Drim (. . . sorry, I'm easily distracted by shipping Half-Orcs.)

Surna is just a hub of information for the  Devil's Gambit quest line, and she's a great spot to get exactly where you need to go next. For our next stop off, we're going to a fun little warehouse belonging to the Twelve.

Once we arrive, Genna Tesamarides gives you the scoop. Listen, they've tried to take care of things themselves, but the teams they send in to the storage area just never come back.  AWESOME, RIGHT?!  There's certain death in there!  This has all the makings of the best Storage Wars ever!

The Twelve have all kinds of nasty magical items in there and you can bet Arraetrikos wants something in there. And sure enough as soon as you poke your head into the instance he starts rambling on about an Eldritch Attractor he found and how he's going to use it in a ritual.  Let's review that list again:

- Planer Awl, check
- Transfinite Compass, check
- Eldritch Attractor, check

What's an Eldritch Attractor?  I dunno . . . um . . . it attracts Eldritch thingy's? 


Yup, looks like something Harry would be into. (Image reused from The Other Side Blog.)

Anyway, all in all, this is sounding like a great opportunity to rifle through the crates and goodies of The Twelve . . . let's do this thing!

~~

Step 1: Arraetrikos Laughing Alone with Slaad. (If you don't get that joke, please click here)

Step 2: Throw four switches, unleashing four elementals who all need to STAHP THE MADNESS! STAHP!


Step 3: Run down the hall and throw the last switch at the entrance.

Step 4: Dehorn all Devils on your way up a ramp and off to the left.

Step 5: Moar Devil dehorning down a couple of alcoves.

Step 6: Throw a switch that's hiding between the bookcase and a planter in one of those alcoves . . . now that's some descriptive spot text.



Step 7: If your search is pretty solid (somewhere above true seeing -- and find secret doors spell ain't cutting it -- I had to get my search up to 33 before I could find it on normal), you'll be able to get into a secret room with a locked chest. Gotta get that open . . . USE THE FORCE, LOOT!

Step 8: Behold the magic box room! Run through invisible boxes and smash through the "for realsies" boxes and get two crests.

Step 9: Back down the ramp you came from and . . . the devils just keep-a-comin' to Georgia for a fiddle fight, don't they?! And a fiddle fight they shall get!


Step 10:  Put the crests in the slots and it's now time to behold all the magical stored treasures of the twelve . . . like this amazing giant sized 20-sided dice. 



(Please tell me that model is reused somehow as a ship amenity.)

Step 11: More fiddle fights . . . and a bit of circus-taming. HELLO LORDS OF DUST!

Step 12: Ok, things gonna get a bit complex here:

Substep 12a: Flip the switch past the broken bars in the First room to the left

Substep 12b: Flip the switch past the open gate near the end of the tunnel -- bash boxes and stuff to get to it.

Substep 12c: Flip the switch from back at the beginning of this storage area where a now open gate allows you to pass through -- there's another invisible box gag here. It's fun.

Step 13: Go past the gate at the end that used to be locked and hang a left into the alcove.

Step 14: Use the three valves and wheels here in this alcove. Two on the north wall, one on the south.

Step 15: Scoot across to the other alcove and give that other lever a pull.

Step 16: Scoot across back to the original alcove and go through that super secret door you just opened and follow it down. 

Step 17: *cough* fire resists.

Step 18: Kill the two back up singers for Earth, Wind, and Fire.


Step 19: GET THAT CHEST!

Step 20: Back on up, down the hallway you were originally heading down before being so rudely distracted with wheels, levers, and rest shrines . . . and kill more devils and occultists, would ya?

Step 21: See that big wall of crates there?



 yeah, that's actually a little mini-maze that eventually leads you to a switch. you drop back down, go across the way, flip three more switches and . . . WHOA! ROOM WITH FOUR CHESTS! 

Step 22: Realize there's only one real chest and three more bite-y chests.  Don't miss that opportunity to see bite-y chests in action.


Step 23:  Would you Designers just stop distracting me with all the loot and side quest stuff? 

Step 24: Head down to the very end of the hall where you Gur'noras is playing with his Codex and LAY THE SMACK DOWN.

Step 25: Note the amazing way that Slaad dance before you kill/banish/defeat/whatever you do to them.



Step 26: Get that last loot chest and get the heck out of there.

Step 27: Report back to Genna while hiding all the loot you stole from the magical storage shed and . . . we're done! YES!

~~

And now the question . . . how'd I like it? I liked it! It's a long instance, which means more xp . . . and if you skip the backup singers for Earth, Wind, and Fire encounter and the mimic chest gag, you can finish this up pretty quickly. I like options. I'm keeping my options open. I'm not opting out of options. I've got more options than an optometrist with bad eye sight. (I stopped making sense a long time ago, it's ok friends.)

There's more "Devil's Handiwork" loot in here, so if you're looking for the whole set of five, you'll be running this a lot.

Thanks for reading and until next time . . .

Happy Dueling

29 April 2016

Devil's Gambit, Part 2 -- Orinus Retentive

Ahoy as the sky ship captains say!

My next stop off in the Devil's Gambit Adventure Pack was (after hitching a ride from Drogar Grim) from within the Hall of Heroes. There's a funny fella there by the name of Orinus Arundul, and what do we know of the Oriface, I mean, Orinus? (I'm sorry for that . . . it's just his name has to be a combination of Oriface and Anus and he sends you to the Portable Hole and SOMEBODY HAS TO POINT THIS OUT!) Orinus is a drunkard -- a dirty WIZARD drunkard, and where do dirty wizard drunkards go to practice their craft? A dirty wizard dive named The Portable Hole. Orinus sips the Dirty Kobolds and talks the oneiromancy there, just like all the other wizards.


As it turns out there was an awesome devil raid at the Portable Hole Tavern led by the one and only Arraetrikos, and Orinus lost his Transfinite Compass to him.

whoops.

That there isn't your normal boy scout's compass, friends. OH NO! That compass is "Transfinite," Despite what you may be thinking (that it finds transexuals in a fast minute), it finds "Magical Items" on any of the "infinite planes." RIGHT, this could be trouble, dig?

Arraetrikos's Checklist so far?
- Planer Awl - check
- Transfinite Compass - check

Got it! So what are we going to do, adventurers? GO GET A DIRTY DEVIL AT THE PORTABLE HOLE TAVERN!  (Is that a drink?  A dirty devil?)

Boom! We're at the tavern. Boom! We gotta act fast! Boom!

Step 1: Slowly prepare ourselves in our personal protected room . . . take your time.

Step 2: Slowly chat it up with Wavelend Tharmus and convince him to drop the barrier to the protected room and oh by the way, he dropped pages to a divination instruction manual in there that really give the deets on Transfinite Compass use.  How convenient for Arraetrikos . . . you wizards really need to up your game, you know that?

Step 3: Rescue four wizards that have been given the smack down by the devils. Which four wizards?

 - Irydn Wendvine, Top Left room . . . she's ms. "I'll do what I can to bring the barrier down. Attack the tiefling the second it falls!"

 - Hasud, Top Right room . . . he's mr. "I will attempt to negate the Tiefling's protective enchantment - but I may need assistance"

- Xanmar Kuth, Bottom Left room . . . he's mr. "I'll try to bring down the Tiefling's magic barrier - but I'll need some help!"

- Granix the Younger, Bottom Right room . . . he's mr. "Very well, I will try to bring down the barrier. When it falls, attack the Tiefling!"



(one wizard, face down, in the center of each sheltered room . . . what is this wizardry? It's like a grand designer in the sky planned this out perfectly for us. weeeeeird.)

Sub-step 3a: Beat up all the devils. ALL THE DEVILS! in ALL THE ROOMS! and in ALL THE STAIRWAYS!"

Sub-step 3b: Look for sparklies on the ground, those are the instruction manual pages. PAPER SPARKLES 'R' GOOD!

Sub-step 3c: Enjoy some light DM-esque conversation from Arraetrikos while you partake in the devil killings.

Dialog-y bit one: "Too late!" thunders Arraetrikos. "The Transfinite Compass is already mine. All that remains is for Fortis here to demolish this tawdry little tavern while I return to Shavarath."

Dialog-y bit two "Fortis - use the Codex page I gave you. That will give you the arcane energy you need to collapse the pocket dimension." With that, the Devil Leader disappears through a portal.

Dialog-y bit three "Yes! I can feel the power!" shouts the Tiefling "I'll snap the spells holding this place together like twigs!"

Dialog-y bit four "Huh. This is harder than it looks! Need to concentrate . . . and that means no distractions!" A magical barrier envelops the Tiefling, protecting him while he works to destroy the Portable Hole's enchantments.

Step 4: Get yourself a Dirty Tiefling! (Is that also a drink?  Is there only a Dirty Kobold? Is there no Dirty Devil?) Yup, that dirty tiefling would be Fortis. He needs several punches.

Step 5: Admire Fortis's rockstar pose when he gets down to half life. *whistles*


(. . . he's all "Shut up, I'm amazing.")

Step 6: Hello more devils!


Step 7: Think to yourself, "OH DANG! This went super fast, did I break all the crates?"

Step 8: Might as well break all the crates and just drag the devils around with you.

Step 9: Finish Fortis off when he drops his rock pose.

Step 10: Profit. Good luck there's more cool "Devil's Handiwork" gear here.

Step 11: Whoa did I just get tons of scrolls?


Guess that makes sense since I'm looting a chest at the Portable Hole?

Step 12: Return to Orinus and give him the bad news about the compass.  He's super disappointed in you . . . enough to give you some free loot! (ok ok, you did save his favorite tavern.)

and there you go . . . that's the end of the Portable Hole quest aka Tavern Brawl.

~~

What did I think? Not bad! It's short! Short can be good, I mean just look at Haflings, right?

There's not much running around . . . it's an easy 1-2k xp or whatever and an easy chest. I'd ransack that.

Until next time . . .

Happy Dueling!

27 April 2016

Devil's Gambit, Part 1 -- But vhat is ze volf's name?

For me, my journey into the Devil's Gambit all began with a conversation with Mogar Drim. See, Mogar is part of a group of Gatekeepers. What are Gatekeepers? Druids! Druids that are trying to keep Eberron safe from Evil Outsiders!


Don't mind that Drim is a Half-Orc, he's as sexy as they come for a druid. He'll even teleport you to the Hall of Heroes for absolutely free, although, he jokes that he's not a taxi service.  I'm sure for many people, that's exactly what he is.

Anyway, Drim tells you about Devils swarming the Gatekeeper's Hostel.  Apparently, they're hot for a Planar Awl and the Gatekeepers have one . . . OH MY GOSH! AN AWL! YOU MUST THINK YOU AWWLLLL THAT! Though Drim doesn't think the devils can even use it properly.

Whoa whoa whoa . . . what the devil is a Planer Awl? Yeah, it's a device that creates holes to the planes so you can travel through time and space, well maybe just space, like a freaking boss. Guess we better check this out, right?

OF COURSE! BOOM! I'M CHECKING IT OUT! I'M AN ADVENTURER!



Well, confound it all, Drim should have worried a bit more about the competence of Devils. As it turns out Arraetrikos (ye' old Raid Boss of DDO past) snagged the Planer Awl, totally wrecked the druids in their hostel, and summoned up a bunch of EVIL OUTSIDER buddies to turn this harbor shack turned hippy commune into a hippy commune turned rave party.

Yup! That's where we come in adventurers! It's time for . . . OPERATION SAVE THE DRUIDS AND KILL ALL THE STUFF!

Step 1: Clear out all the devils and the boss on your way to help out everybody's favorite Dire Bear, Barrett.

Step 2: Chill out the animals in the secret mini-zoo.

Step 3: Have Barrett help you smash down a gate that you can't get through.

Step 4: Find everybody's favorite giant rat, Grim. (Hello traps!)

Step 5: Have Barrett once again smash down a gate that you can't get through.

Step 6: Hello cultists!

Step 7: Find the wolf named Volf and admire his prowess. (Clearly a German wrote this quest . . . virst ve vind ze Bear named Barrett, zend ve vind ze rat named Grim, and zend ve vind ze volf, but vhat is ze volf's name? It's Volf you idiot! VOLF!")

Step 8: Hello Cultists!

Step 9: Make your way to the most amazing hidden grove in all of Stormreach.  (How did they sneak a grove in here?  That just doesn't seem possible.)

Step 10: Kill the crazy cleric Molnm and trim his bush . . . es. He kept rambling something about "With the power of my Codex page, and the strength of the Keeper, this place shall fall!" -- Not cool, Molnm.

Step 11: If you're lucky, loot your Laurel Helix.

Step 12: Get on back to Mogar Drim and receive your gift from the druids! YEEHAW!

Boom . . . you're done.

~~

So what'd I think about all that fun and nonsense? I tells ya I liked it!  Why?!

bullet point -- Grim and Barrett? LOL!
bullet point -- Medium length instances are the best for my busy schedule.
bullet point -- Dire Bears breaking down doors reminds me of the police breaking down doors and when police be breaking down doors, PEOPLE GOIN' TO JAIL SON!
bullet point -- LAUREL HELIX!

~~

All in all I give it 10/10, better than going to see Batman vs. Superman.

Thank you . . .

Happy Dueling!

26 April 2016

Devils, Mindflayers, Beholders . . . and whatever this is . . .

Hello fine denizens of Stormreach! How the heck are you today?

Doing good?

Good.

As promised by the title . . . I've got a plethora of amazing screenshots from the past couple of days to share with you today.

We've got DEVILS!



Oh so many Devils!  So, the Devil's Gambit Adventure pack is one that I completely skipped last time I was playing DDO.  Actually, I don't even think it was available when Team Spode was playing DDO.

WAIT A SECOND!

Yup, verified . . . this here is 2015 content. Nice!  I should go back through the four adventures and really give this a good review then, shouldn't I?  I will do that . . . for now . . . just know that I enjoyed the devil slaying very much and took a few great pictures while I was at it.

. . . on to the MIND FLAYERS . . .


Well, at least the only Mind Flayer that really counts in my mind (aside from Fred). I love that picture of Yaulthoon.  It looks like he's really feeling the Psionics there as I put my targeting circle right on his armpit.

BTW, bonus points for anyone that can tell me how to remove that targeting circle while taking screenshots.

Anyway, as evidenced from this screenshot, I finished up the quest, In the Flesh, and I had an amazing time doing it if I do say so myself (shhh, bonus screenshot at the end of this post)

. . . on to the BEHOLDERS . . .


And not just any Beholder, that's Dead Pykzyl.  I guess that technically makes him a Doomsphere, but hey . . . a beholder is a beholder to The Friendly Necromancer. eh?

I was just happy to snag some extra loot and exp, and survive. Especially with that scary warning that this is an extreme encounter tuned for a balanced group when you're in there solo.

/shiver.

. . . on to WHATEVER THIS IS . . .


Seriously, I'm sorry for that, but when I found that in my screenshot folder, I just jumped for joy. Apparently that's an Orthon.  It's a new kind of Devil, uh, Evil Outsider, uh, Lawful Evil type of monster that's packed into Devil's Gambit pack.

I was playing dentist.

Unfortunately for him it was a very cruel dentist that needed to defeat him and take those pearly whites as treasure.

Yup, it's decided . . . I need to give a full review on The Devil's Gambit.  That picture sealed the deal.

Speaking of cool pictures from The Devil's Gambit . . . how about this shot of House Cannith at night during the Multitude of Menance quest?


That's a good bonus.  I always love when I can look up and admire a night sky.  Thanks, Turbine!

OK, and here's bonus screenshot dos . . .


Oh man, I missed that Fashion Show so much.  I had completely forgotten about it, and . . . 10/10 fashions there.

SLOW CLAP FROM THE FRIENDLY NECROMANCER!

Well, thanks for joining for this quick screenshot sharing post.  I'm sitting at level 14 in game and rising. I hope to have more posts and fun for you soon.

until then . . .

Happy Dueling.

19 April 2016

Been Missing Missing.

Hey all!  Have you missed me the past couple of days?

Yeah, I didn't think you had, but that's cool. I found what I was missing, and it was the quest, Missing!


But before we talk about that . . . I've had this crazy idea rolling around in the my head the past week that I want to stream some DDO, but I haven't made that a reality yet.  At the time I was (and still am) level 13 and decided to start trekking through ye' old Ruins of Gianthold.  I'd load up OBS to preview my stream, get super crazy, and wreck the place up without breaking much of a sweat smashing giants left and right in the wilderness area -- and be out of time while still testing if I liked what I was seeing on the screen.  (I promise I'll get to the point with this soon because I realize this has nothing to do with the Missing quest.)

The timing never seemed right for DDO streaming, and I dunno . . . it was just all so purple.  If you know Gianthold, you'll know what I'm talking about. Aside from that I found a super cool beholder gif that I was also sticking over the top of my head in the stream preview and listening to funk music . . . and the idea came to me that this could be my shtick.  #DDO funk hour with Stingite.

It's solid, and who doesn't love funk music and DDO, amiright?

I even downloaded a voice changer so I could sound more evil, like a beholder. I may or may not use that.

Anyway, still . . . time was not right, and I just couldn't bring myself to stream just yet.  I'm a soloing noob in game, and I don't even know if people want to watch that kind of a trainwreck . . . and before you know it, people will be asking to look at my gear and my stats and then it's like . . . gah . . . do I even want to stream?

ANYWAY, the beholder-on-my-head-gif got me craving some beholder killing, and I remembered how much I dug the whole Harbinger of Madness quest line.  I looked it up, and it's level 15.  I'm level 13, so I figured I could tackle it on normal mode, and that I did!

So, I've run the Missing quest about four times now, and I dig it more each time I do it.  It's just so gosh darn creepy.  An order form for a dozen kids and a suite of cages? Cripes.  That's the stuff of nightmares - and this is especially emphasized by how the game gets all black and white and freaky during those moments of insanity.

Also creepy?  The taken.



See, now this is what I love about DDO.  Weird, strange creatures.  And this quest is chock full of evil outsiders that are just weird and scary. You're not playing some kill 10 rats quest here (although, you can actually find a few rats in this quest -- also awesome).

Can I just say how much I love making the Taken look like beautiful ice sculptures?


And those Xorian Renders as well . . . that's one beautiful Ice Sculpture.


Anyway, much to my delight, the final boss in this instance is a guy whose head looks like a beholder . . . and I'm like . . . that's totally me on my future DDO stream.  The guy with a beholder on his head. It's fate.

The beholder eventually loses his really really bad disguise and it's a beat down for the ages amongst the cages.


CAGE FIGHT!


. . . now THAT scratched the DDO itch.

I may still go back to Gianthold and kill a few more things in the land of eternal purple, but . . . there's also this.

OH YEAH, and I totally scored the Turbulent Epee!  Um, I can't use it until I ding 14, but still . . . that's one of the two pieces of epic loot from the instance, so I'm happy with that.

and speaking of happy . . .

Happy Dueling!

11 April 2016

Spooky Ghost Mans vs. Kooky Monkey Mans

YO! How's the party people doing?

So . . . I'm all evil looking now, floating around in a T-pose like I'm some kind of spooky half man / half undead.


And that picture pretty much sums up what I've been doing. After dinging 12, I decided to take the much needed Cannith break to trade in my old gear for new gear. I made my big list before ever stepping in to a Cannith mission of exactly what I needed and struck through them as I accomplished each.

600 mephit wings
800 scorps
400 coins
400 crude talismans
200 manuscripts
200 arrowheads


WOOT! All my gear has been upgraded now, and I'm doing great. I have been kind of eyeing the Elemental rapier of air, however . . . that'd be 400 scorps, 400 mephit, and 400 talisman . . . ugh, maybe later.

For now there's baby dragons to be slain!


I had the gumption to try and solo the black dragon that spawned afterward. Um, without using the rest shrine even! Yeah. Well that didn't work out for me, but at least I got some xp for the mission.

Outside of that, I've been feeling like taking down a few more wilderness areas! I'm currently hanging out in Ataraxia's Haven looking to shake down some evolutionary science . . . GETTIN' JIGGY WITH THE PRIMITIVES!


Is it just me or are their clothes super awesome? Monkey mans are one of my favorite mobs in DDO.


I'd wear that . . . or at least admire you as I kill you because I like your fashion sense. Wait a second, I'm sounding like necromancer over here.

After I do the Ataraxia thing, I'll probably hop over to my old hunting grounds of Gianthold. I loved that spot! It's been a lot of fun re-familiarizing myself with all the old haunts. Good times.

Happy Dueling